IMO he lost his niche and is now just a worse oracle with better zoning in lane. Notes: This ability got reworked into the following Weave (6.54-7.19d) in the 6.54 gameplay patch. It's in a semi-bad state since the oldest version(that i remember) just had you ult and even if you died it persisted, but you are a weird aggro/save support that tries to do too much with too little range and survivability. His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments. In lane he is still somewhat the same bully, but teamfights are less about keeping your items and spells off cd but applying stacks on who you need it most on to give/remove armour and making bad juju heal/deal a lot of damage. Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. How it works: Spells "mark" enemies or allies, and triggering the bad juju part of the passive to heal/damage somewhat like shadow demon's Q. The just gone dazzle had a ult that had universal cd, making him a niche greedy support/item based core like NP or alc. This suits long fights and brawls as the physical damages were diminished and amplified wildly towards the end of it. Whilst in the match, Dazzle gets increased time for abilities and. The old old dazzle had a ult that gave a area of units a "mark" that -armor or +armor over time to enemy/allies. He became a Shadow Priest, not to be confused with Shadow Shaman, a mighty Dota 2 hero.
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